
Much of this comes from the passion and dedication of its modding community. One of my personal criteria for a truly great game has been its survivability. The initial release, Beyond Skyrim Bruma, a sort of pre-release and showcase, has been met with huge approval, with modders building on those files in both content, and compatibility patches. A huge and ambitious project seeking to add other areas of Tamriel to TES V. But one that really excites me is the Beyond Skyrim project. Moonpath to Elsweyr, Falskaar, Enderal to name just a few. What really adds the bulk of the extra hours are gameplay mods and extra content. Making the game run smooth and be pretty has been the task of the dedicated modding community for years, and they have been hugely successful. Modifications to the horrifically buggy (or ‘features’ as Bethesda may call them), and occasionally ugly game that is Skyrim. So what has made Skyrim such a long-running game for many PC users, and a handful of console gamers? However, it is clear that unless you are a real vanilla die-hard, then the base game and its DLC’s simply do not have that much playtime in them.

It is an all too common tale to hear people having sunk hundreds of hours into the game, myself being one of them. Skyrim is undoubtedly a legendary game, with some even considering it a pinnacle of Bethesda’s gaming repertoire.
